Datura doesn't feel like a game at all, as no narrative framework is provided.
Created by Plastic, the developer behind Linger In Shadows (a weird tech demo released in 2008), Datura follows the same genre perhaps best described as interactive art. Or perhaps arthouse.
When the game begins you – in fact a floating amputated hand – wake up in a darkened ambulance, ripping sensors off your chest as the cardiograph flatlines. From there your disembodied alter ego is thrust inexplicably into a leafy-floored and mildly creepy forest. This forest – with its statues, doorways and trees hung with odd objects – acts like a hub to which you return; and from here you can interact with the game's eclectic selection of scenarios.
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