What is it?

An online cycle training video game aimed at making users fitter through fun.

Chances are you are likely spending more time around the house given the current coronavirus situation. Social distancing and self-isolating can be dreary. To keep morale high, it might be a good idea to get those endorphins flowing with some exercise.

Those with a bicycle and a turbo trainer at home can take advantage of this and explore the online virtual worlds of Zwift.

Good points?

Combining cycling and gaming may not seem the most likely partnership but there is an inherently sociable aspect to both. Unlike running, it's very easy for novices to converse or multi-task while pedalling which makes for fun virtual group rides.

Improving fitness and performance is also achievable for avid riders through Zwift's many training plans, while those eager for an even bigger challenge can enter races at almost any time against a global community.

Zwift's impressive software algorithms mimic genuine cycling variables such as road gradient, acceleration and drafting, which is when a rider uses another rider in front to block the wind and reduce the effort needed to keep up.

Bad points?

The set-up is a bit more tricky than normal video games as you must pair bike sensors with your computer via Bluetooth or ANT+ wireless connections. This allows the software to gauge speed, pedalling cadence and power output.

Best for ...

Those who want to improve their fitness through cycling without venturing beyond the confines of their front gate.

Avoid if ...

The thought of all the equipment seems like too much hassle or you don't have the space to house it all.

Score: 9/10.

Zwift, £12.99 per month (zwift.com)